Map Dump

v1.0.1

Put your map on BigKids.pro with its ore, resources and player spawns.

Requires BigKidsCore — install it first.

Overview

Ore nodes, hemp, mushrooms and the places players actually spawn are NOT stored in a Rust map file — the game creates them when the world loads. The only way to know where they are is to look at a running server. This plugin looks, once, and sends the result to BigKids.pro so your map gets a page showing every node and a spawn heatmap.

What this reads, and what it does not

This plugin reads the world your server generated — rocks, bushes and where the game would drop a player. It reads nothing about the people on your server, and it never sends anything you did not ask for.

  • It sends only when your dashboard asked for it, and a world that somebody already sent is never asked for again.
  • No player data of any kind: no names, no Steam IDs, no positions, no chat, no inventories, no buildings.
  • It never writes anything. There is no console command that changes your server, and the website cannot make this plugin do anything.
  • The spawn sampling is spread over many frames on purpose — a plugin that freezes a live server is a plugin nobody keeps.
  • Remove the file and it is gone. Nothing it collected is needed for your wipes or votes to keep working.

Features

  • Ore nodes: stone, metal, sulfur and wood piles, with exact positions.
  • Collectables: hemp, mushrooms, berries, corn, pumpkins and the rest.
  • Player-spawn density — where players actually land on a fresh wipe.
  • Runs once per world, only when your dashboard asks for it.
  • Sampling is spread across frames, so your server does not stutter.
  • Nothing about players, buildings or inventories is ever read.

Installation

  1. Install BigKidsCore first and connect your server.
  2. Drop BigKidsMapDump.cs into oxide/plugins/ (or carbon/plugins/).
  3. Run oxide.reload BigKidsMapDump — look for Linked to BigKidsCore.
  4. In your dashboard → My servers, open the server menu and pick Зібрати дані про карту.
  5. Within a minute the server collects the world and sends it. Nothing else to do.

Commands

bigkidsmapdump Collect and send this world now, without waiting to be asked. Server console only.

FAQ

Why can't you read this from the map file?

Because it is not in there. A .map file holds the terrain, the monuments and the roads. Ore, plants and spawn points are generated by the server when the world loads, so a running server is the only accurate source.

How often does it run?

Once per world, and only when you ask for it in your dashboard. If another server has already sent the same world, yours is told not to bother.

Will it lag my server?

It is designed not to. The heavy part — spawn sampling — is cut into small slices spread across frames, and it runs right after the world loads, before players are on. You can also switch the spawn layer off entirely.

What do I get out of it?

Your map gets a public page on BigKids.pro showing every ore node, every resource and a spawn heatmap — the thing players check before they pick a server to wipe onto.

See all settings in the documentation.

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